What do you get when you take Medal of Honor: Allied Assault, turn it up a few notches, sprinkle in some great levels, mix in some fun missions, and up the graphics some? Why you get a great title in Call of Duty, of course! Yes, this game is by a lot of the guys who programmed Medal of Honor: Allied Assault and it’s the same theme but the game just achieves a lot more by doing the little things right.
For starters, you don’t just play one protagonist. You actually will take control of three different characters from three different countries. The game is split into three acts separated by the three countries you will represent. You’ll start out, like in Medal of Honor: AA in training and move onto the demo that was made available. As you progress through the game you’ll experience driving a tank in a platoon, taking out snipers in buildings, holding off the opposing force as you secure the building, and take part in a crazy car ride that just blows away the one in MOH:AA.
The game utilizes a heavily modified Quake III engine and I do mean heavily modified. From reports, the crew at Infinity Ward has reworked the engine from the ground up to produce this game. I didn’t think you could take the Quake III engine any further but Infinity Ward seems to have really worked at customizing the engine to their needs.
Call of Duty calls on you to be the hero but this time, you won’t be alone. Squad combat is the big thing in this game and you’ll be followed or following soldiers to take out the Nazis for 95% of the missions. MOH:AA had squad combat but it was few and far between. Call of Duty thrives on it and does it well. And another first for me at least, you won’t be the point man all the time. I don’t know how many times in various squad-like first person shooters where you are always told to be the point man. What if I don’t want to be? You can’t expect me to ALWAYS go in first. Well, most of the missions have soldiers plodding ahead with or without you. It’s always good to follow them though and help keep them alive as the more you have on your team, the easier the missions are. And you’ll also pick up some reinforcements on some missions in case your whole platoon is wiped out.
With AI squad mates, the occurrence of friendly fire would seem to be high right? It’s hard to not shoot first and check on if it’s a friendly later when a few shots can end your life. Call of Duty helps curb this by showing the name of your squad mate in the reticule when you point towards him. Most of the time your gun will stop firing so if a squad mate does happen to wander into aim while you’re trying to mow down some Nazis, your gun will stop firing. There are times when a bullet will hit your companions and it seems to happen more so when they are far off or your reticule is near their extremities such as hands or feet. On the missions where you drive tanks, your gunfire will not hurt your platoon. These design decisions does help you keep your companions alive a lot more if you’re quick on the trigger.
Speaking of missions, each act has some very memorable moments. If you remember the driving mission in MOH:AA as you drive along slowly taking out the enemy, the mission pales in comparison to how it’s done in Call of Duty. You’ll be riding with two other soldiers and the ride is fast and furious. You’ll be spinning around corners, driving through barricades, and even be chased by bikes. The speed at which you are driven around trying to shake the Nazis from your tail will get your blood pumping. It’s an intense level and offers some great moments. If you’ve ever seen the movie Enemy at the Gates, the Russian missions will be familiar to you. You’ll start out with no weapon, on a boat ride that’s similar to one in MOH:AA with other boats and soldiers dying as you reach your destination in Stalingrad. You’ll be handed some ammo and no weapon. Like Omaha Beach, you’ll have to rush up the beach and get some cover. You’ll be able to pickup a weapon from a fallen comrade in later missions, but the rush of hiding from enemy fire and being a decoy for a fellow sniper is a great experience. Another mission that one ups the MOH:AA one is when you command a tank. Again, you’ll be in a platoon of tanks and the action is pretty intense. Experiencing the battle with some computer allies makes it a lot more fun. You won’t always be wielding a gun in first person mode as you’ll also need to take control of some anti-aircraft guns or some other turret weapon in some missions.
The AI for both the enemy and your allies isn’t too shabby. Enemies will actually take cover and sometimes stay there to ambush you. They also try to poke their head out a lot instead of exposing their body to take a look or open fire at you. It takes a little more accurate shot and some more strategy to root some of the Nazis out but it’s nice to not have them charge at you guns blazing. Your comrades will also take cover when possible or maneuver to try and get a better shot. Their shooting is very competent and offer good cover fire. The enemy snipers are no longer God and can pick you off from a thousand yards away. On the level where you have to take out snipers, you won’t get nearly as frustrated as in MOH:AA as they’ll miss a good amount of time if you’re very far away. They’ll also hit you of course, but you’re given a chance to take them out. While they do hide in some very tight areas, you’ll usually be able to spot them by a muzzle flash. And they all won’t be aiming after you if you have some squad mates running with you. It’s nice not being picked on even by every single opponent and it makes the game a lot more enjoyable when you feel that your allies can take care of you and themselves. They aren’t perfect and will get caught up in situations where you’ll say to yourself, “How could you not see him and why didn’t you open fire?” but for the most part the game does pretty well.
The modified Quake 3 engine’s graphics are top notch. It’s not outstanding and jaw dropping, but what Infinity Ward has done is add many little details. For starters, the faces of the soldiers are different and not carbon copies like in a lot of games. They offer some good expressions, like the frightened faces of Russian soldiers on the boat ride to Stalingrad. You’ll see anti-aircraft fire lighting up the air in the distance. On the run up the beach, you’ll see a good number of soldiers around you trying to reach a safe area. It’s a more impressive site than the Omaha Beach scene in MOH:AA. The chaos that happens around you with bullets kicking up dirt and soldiers dying is visually awesome. Character animations offer some good variety as you’ll see your squad ducking down behind obstacles, leaning against walls, holding their heads as they are bombarded with mortar shells, and hand gestures to each other. Speaking of mortar shells, if you are too close to one when it goes off, the screen becomes very blurry and the sound gets very muted. Everything seems to slow down and you’ll feel like you’re disoriented for the short time that it happens. It’s a neat effect and helps portray the shellshock experience you might get if you’re too close to an explosion. It gives an interesting sense of vulnerability that makes you panic just a bit if there are enemy soldiers near you when it happens. Like I said earlier, it’s these little things that make the game fun to watch and play.
Equally impressive are the level designs. From the tight spaces to the open areas, they are all done well and offer some good architecture. There’s usually some place to hide or some obstacle to take cover behind. It’s a very object populated environment and the textures used help give each level a very polished look.